7 PoolCached(
const std::string &base_path,
const std::string &cache_path);
8 const std::string &get_cache_path()
const;
9 std::string get_filename(ObjectType type,
const UUID &uu,
UUID *pool_uuid_out)
override;
10 std::string get_model_filename(
const UUID &pkg_uuid,
const UUID &model_uuid)
override;
14 std::string cache_path;
Definition: pool_cached.hpp:5
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:23
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16