Horizon
tool_edit_symbol_pin_names.hpp
1 #pragma once
2 #include "core/tool.hpp"
3 #include "tool_helper_get_symbol.hpp"
4 
5 namespace horizon {
6 
8 public:
9  using ToolHelperGetSymbol::ToolHelperGetSymbol;
10  ToolResponse begin(const ToolArgs &args) override;
11  ToolResponse update(const ToolArgs &args) override;
12  bool can_begin() override;
13  bool is_specific() override
14  {
15  return true;
16  }
17  std::set<InToolActionID> get_actions() const override
18  {
19  using I = InToolActionID;
20  return {
21  I::LMB,
22  };
23  }
24 
25 private:
26  class SymbolPinNamesWindow *win = nullptr;
27  class SchematicSymbol *sym = nullptr;
28 };
29 } // namespace horizon
This is what a Tool receives when the user did something.
Definition: tool.hpp:23
Definition: tool_edit_symbol_pin_names.hpp:7
bool can_begin() override
Definition: tool_edit_symbol_pin_names.cpp:11
ToolResponse update(const ToolArgs &args) override
Gets called whenever the user generated some sort of input.
Definition: tool_edit_symbol_pin_names.cpp:37
ToolResponse begin(const ToolArgs &args) override
Gets called right after the constructor has finished.
Definition: tool_edit_symbol_pin_names.cpp:16
bool is_specific() override
Definition: tool_edit_symbol_pin_names.hpp:13
Definition: tool_helper_get_symbol.hpp:5
To signal back to the core what the Tool did, a Tool returns a ToolResponse.
Definition: tool.hpp:42