#include </build/reproducible-path/pcl-1.15.0+dfsg/gpu/containers/include/pcl/gpu/containers/impl/texture_binder.hpp>
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const DeviceArray2D< T > &arr, const struct texture< T, 2, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const DeviceArray< T > &arr, const struct texture< T, 1, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const PtrStepSz< T > &arr, const struct texture< T, 2, readMode > &tex) |
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template<class T , enum cudaTextureReadMode readMode> |
| TextureBinder (const PtrSz< T > &arr, const struct texture< T, 1, readMode > &tex) |
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| ~TextureBinder () |
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Definition at line 45 of file texture_binder.hpp.
◆ TextureBinder() [1/4]
template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray2D< T > & |
arr, |
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const struct texture< T, 2, readMode > & |
tex |
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) |
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inline |
◆ TextureBinder() [2/4]
template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder |
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const DeviceArray< T > & |
arr, |
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const struct texture< T, 1, readMode > & |
tex |
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) |
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inline |
◆ TextureBinder() [3/4]
template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder |
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const PtrStepSz< T > & |
arr, |
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const struct texture< T, 2, readMode > & |
tex |
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) |
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inline |
◆ TextureBinder() [4/4]
template<class T , enum cudaTextureReadMode readMode>
pcl::gpu::TextureBinder::TextureBinder |
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const PtrSz< T > & |
arr, |
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const struct texture< T, 1, readMode > & |
tex |
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) |
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inline |
◆ ~TextureBinder()
pcl::gpu::TextureBinder::~TextureBinder |
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inline |
The documentation for this class was generated from the following file:
- /build/reproducible-path/pcl-1.15.0+dfsg/gpu/containers/include/pcl/gpu/containers/impl/texture_binder.hpp